PXC Documentation

PXC Home

HLSL

1.18.0

Execute HLSL shader on a surface.

Node Data

Display name

HLSL

Internal name

Node_HLSL

Inheritances

Node_Processor
Node_HLSL

Inputs

Node_HLSL

surface

Base Texture

text

Libraries

text

Vertex

text

Global

text

Main

Dynamic Inputs

text

Argument Name

enum

Argument Type

Argument Value

Outputs

Node_HLSL

surface

Surface


HLSL node allow to write HLSL code, compile it, and runs on a surface.



Properties


Base Texture


Base texture to use for the HLSL code.


Fragment


Fragment shader code to run on the surface.


Arguments


Extra arguments to pass to the shader as uniforms.



Related Links