HLSL
Execute HLSL shader on a surface.
Node Data | |||||||||
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Display name | |||||||||
HLSL | |||||||||
Internal name | |||||||||
Node_HLSL | |||||||||
Inheritances | |||||||||
| Node_Processor | |||||||||
| Node_HLSL | |||||||||
Inputs | |||||||||
surface |
Base Texture |
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text |
Libraries |
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text |
Vertex |
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text |
Global |
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text |
Main |
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Outputs | |||||||||
surface |
Surface |
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HLSL node allow to write HLSL code, compile it, and runs on a surface (Windows only).
Properties
| Base Texture | Base texture to use for the HLSL code. |
| Fragment | Fragment shader code to run on the surface. |
| Arguments | Extra arguments to pass to the shader as uniforms. |
Commit History
| 1.15.2 |
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Related Links
- Base Code: /scripts/node_hlsl/node_hlsl.gml